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When Disney Imagineers installed hologram guides
for the Magic Kingdom, using teenage models they had no idea the technology
might backfire. But backfire it did: some nights when the kids go to sleep,
they wake up in one of the Disney parks as a hologram.
With the adventures set forth in the first books now behind them,
Kingdom Keepers 3: Disney In Shadow follows the five teens, Finn, Philby,
Willa, Charlene, and Maybeck as they search to find Wayne, their mentor and head
Imagineer who has mysteriously gone missing. Concerned Wayne has been abducted
by the Overtakers—Disney villains, who along with other Disney characters, take
over the parks when the turnstiles stop spinning, and want desperately to steer
the parks to a far darker place—the five kids pick up a major clue from a close
friend, Jez, whose dreams (nightmares, really) often accurately predict the
future.
The very few clues from Jez’s dream lead the kids into Disney’s Hollywood
Studios and Epcot--through imaginary worlds that become real, by imaginary kids
who are real. Each clue seems tied to the last, and with the stakes growing
ever higher, what starts out as a puzzle ends up as a fight for their lives.
Through a transparent paper box, a quest for a sword, rides on Soarin' and
Maelstrom, life-and-death encounters with giant snakes, and a devious
Maleficent, the Kingdom Keepers not only begin to decipher deeper meanings to
the clues, but discover new truths about themselves and their ever-growing
friendships.
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